
Stuart Price
Caldari Havoc Inc
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Posted - 2007.10.05 03:56:00 -
[1]
Hello. I am a Caldari specialist who's also branched out to fly some Gallente and Amarr ships. I've been pvp'ing in Caldari ships for 3 years now, so I have a pretty good idea of how they perform.
Why Caldari are good in pvp:
> They're EXCELLENT in gangs. They get excellent support ships and their damage dealers can hit very hard if the target is being tackled/locked down by something else. > Shield tanks can take more punishment than armour tanks over a short time generally speaking.
Why Caldari are bad in pvp:
> High mass and low speed compared to other ships in their class. > Shield tanks take midslots, meaning less ewar and tackle. This does mean more damage mods though. > Smaller drone bays. Drones can do more than just deal damage you know.
Good ships to use in gangs:
> Griffin. Yes, GRIFFIN. It's ridiculously cheap and with good skills/fitting you can lock TWO enemy ships out of combat through jamming (using racials). With a t1 frig. If you get killed so what? You lost pittance. > Harpy. I can shoot down light drones in orbit with mine. I can beat tracking from medium guns if I get really close. It's an underrated ship for sure. Other af's can beat it sure, but most 'ceptor pilots fear a good harpy pilot and well they should. > Drake. Possibly the finest bait ship in the game. Fully tanked it can take tremendous punishment and it's damage output might be weak but it's versatile. Pack fof's if you get jammed. Pack precisions for small targets. Optimals and tracking are meaningless, if it's in range, you can put damage on it. > Crow. A truly beautiful interceptor. It can engage at full speed, making it hard to kill except to ships that are faster or minny recons. > Rook/Falcon. My Falcon can travel cloaked and can lock down two other ships with relative ease, this makes it and excellent support ship. Wait for the fight to start, then decloak and take two people out of the fight. Rook has better jamming at the expense of being called primary a lot. > Raven. Yes RAVEN. The old bird can be vicious when used by a pilot who knows how to fit it. The days of dual-MWD-damp-torp-UBERALPHA ravens may be over but they're far from useless. > Rokh. Put t2 neutrons on it, load Null ammo. Melt stuff up to just over 30km with blasters whilst having a powerful tank.
What can be done to address the problems Caldari pilots DO have?
> Boost the Eagle. It should capable of much more than it is at the moment. The rokh shines with blasters due to the range it gets from them, medium blasters get nowhere near the same level of benefit. The Eagle can tank hard but when it's damage output is so low, who cares? > Make them lighter/faster overall. Range advantage only works if it can be maintained, at least give us a chance to do this! > Make missiles go faster at the expense of flight time (to give the same range) in order to counter speed-fits that can go faster than missiles...
Blah this post could go on all day but I need to sleep.
"I got soul but I'm not a soldier" |